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Wednesday, May 16, 2007

Spidey Gets Sand in His Slinger

Tom Russo

A beloved superhero and a grainy CG villain fight dirty in this summer's battle for killer special effects.

Blockbuster season's most expensive movie star isn't a clean-cut actor. It's a pile of sand. It took a 30-person f/x team two years of CG-heavy lifting to crank out Thomas Haden Church's villainous Sandman. The laborious supporting character is also rumored to be a big reason Spider-Man 3 ran an estimated $100 million over its original $200 million budget. "This isn't just an effect like a twister or a tidal wave," says Scott Stokdyk, visual f/x supervisor. "Because it's a character, each particle of sandpile has to roll and have a direction and a target and start forming in and be part of a flow that forms into a volumetric shape." The illusion meant a crash course in developing software simulators that made sand behave like a fluid or a gas one instant and a sack of tiny marbles the next. Sand supervisor Doug Bloom says: "We did six years of R&D in two years. We honestly started the project not knowing how we'd be able to finish it." But will Spidey 3 hit box office pay dirt? Only time will tell.

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